Courses

  • 32 Lessons

    MODULE 1: TRAIN THE TRAINER

    The module is divided into 4 sections – "Needs analysis", "Course design", "Implementation" and “Evaluation”. The module aims to assist you in determining the learning needs of your learners, designing the educational activities based on those needs, implementing the designed activities, and, lastly, gathering feedback, assessing and improving them.
  • 21 Lessons

    MODULE 2: ENTREPRENEURSHIP

    The second module is split into three chapters :
    • Introduction to entrepreneurship – we will start by understanding the concept of entrepreneurship and entrepreneurial skills.
    • Innovation – we will get familiar with the concept of innovation and discuss why it is important to foster innovative entrepreneurship
    • Social and innovative entrepreneurship – we will explore innovative ways of entrepreneurship becoming more relevant in the current market context.
  • 31 Lessons

    MODULE 3: STREAMPRENEURSHIP

    This brief STREAMpreneur module is split into three main chapters:
    • Introduction to STREAMpreneur -  we will start by looking at what STEM, STEAM and STREAM is.
    • Engaging Youth -  we will look at how intentionally recognising youth as social agents of change whose voice needs to not only be acknowledged as a valuable insight but also needs to be respected and productively utilised, is a pre-requisite to Youth Engagement
    • STREAMpreneur in Practice -  we will dive into the STREAM-inspired creative process further and deeper. We will start with a general overview of what needs to be considered when implementing the STREAMpreneur concept in general.